Technologies Games

This collection brings together the 13 Technologies games published on EduSellers by verified Australian educators. The collection reaches Year 2, Year 5 and Year 6, which makes it usable for whole-stage planning rather than a single unit. 1 of them are free; the rest are priced between $3.99 and $4.99.

Technologies games

Curriculum alignment

A game is a printable card, board or bingo set that practises a specific skill — number facts, spelling patterns, vocabulary — through play.

Resources here are written against Version 9.0 of the Australian Curriculum, the version schools have been teaching from since the staged rollout began.

Technologies covers two subjects — Design and Technologies, and Digital Technologies — with Version 9.0 placing more weight on computational thinking, data representation and the safe, ethical use of digital systems.

State-specific editions are available for 8 jurisdictions where the syllabus wording differs.

What's inside

Popular downloads in this collection include Algorithm Arcade - Loops & Branching Board Game (TAS) and Design Sprint Scoot - Plan and Build Challenge Game.

Year levels covered

Using these in your classroom

Resources are sold under a personal classroom licence, which covers your own students. Whole-school use needs the seller's extended licence.

Frequently asked questions

How many Technologies games are there on EduSellers?

There are 13 published Technologies games on EduSellers, covering Year 2, Year 5 and Year 6.

Are any of these Technologies games free?

Yes. 1 of the 13 resources here are free to download. The paid ones range from $3.99 to $4.99, with no subscription.

Are these Technologies games aligned to the Australian Curriculum v9?

Yes. Technologies covers two subjects — Design and Technologies, and Digital Technologies — with Version 9.0 placing more weight on computational thinking, data representation and the safe, ethical use of digital systems. Resources on this page are written against Version 9.0 content descriptions.

What counts as a game on EduSellers?

A game is a printable card, board or bingo set that practises a specific skill — number facts, spelling patterns, vocabulary — through play. Each listing on this page is tagged "Game" by the teacher who wrote it.

Which year levels do these Technologies games cover?

Year 2 (2), Year 5 (10) and Year 6 (1).

What file formats do I get, and can I edit them?

Each purchase includes a print-ready PDF plus an editable file — DOCX for documents and PPTX for slide-based resources — so you can adapt names, numbers and contexts for your class before printing.

Who writes these resources?

Verified Australian educators. Every seller on EduSellers is checked before publishing, and resources are classroom-tested rather than scraped or auto-listed.

Other resource types

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